A dark fantasy hero simulation
Sonder
Four heroes enter. Every choice is theirs. Every consequence changes who they become.
They live between your decisions.
The refuge never stops. Heroes train, recover, form bonds, and carry each expedition home with them.
- Assign
- Choose which four lives will face each dungeon.
- Observe
- Watch personality decide when instinct meets danger.
- Remember
- Every survival, loss, and bond follows them home.
No orders. Only consequences.
You see the whole dungeon, but you do not control the fight. Each hero weighs danger through a personality shaped by experience.
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Nerve
Stand when the passage closes.
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Compassion
Risk the rescue when an ally falls.
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Greed
Hear the chest while steel is drawn.
The tower never asks twice.
Every route creates pressure. Every mistake becomes memory. Death removes a hero from the roster forever.
A life is more than a build.
Nine personality curves shape what each hero notices, fears, protects, and pursues.
- A healer turns back. Compassion becomes an action.
- A coward holds the line. Survival becomes a memory.
- A friend does not return. Grief changes the next decision.
Who will they become?
Build the party. Open the gate. Watch their choices write the chronicle.